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![]() Upgrading one aspect of the car will negatively affect other aspects upgrading the engine will allow Max to drive faster, but handling will be more difficult. Max's garage can change and modify the car's engine, chassis, wheels, body work, paint job, and its "shell". The player can access the garage screen throughout the game, allowing them to customize the Magnum Opus. An enemy can jump on top of the Magnum Opus to make it explode, but the player can avoid that by surrounding the car with hazards such as spikes. To encourage exploration, the Magnum Opus can be upgraded with materials scavenged from the desert, by hijacking enemies' cars or collecting their car parts. Chumbucket repairs the car when instructed to do so or when the player exits. Although Mad Max primarily uses a third-person perspective, the player can switch to first-person view when fighting enemies while driving the Magnum Opus. ![]() When simultaneously driving and aiming, the game changes to slow motion to allow the player to toggle between targets. Max's Magnum Opus, with its V8 engine and powerful ramming ability, can destroy enemies' vehicles and weaponry. Some weapons and tools, including flamethrowers and turbo boosts, are mounted directly onto the Magnum Opus, while others, such as a harpoon and sniper rifle, are used in conjunction with the vehicle by Chumbucket, Max's assistant, or Max himself. According to its publisher, up to 60 percent of the game focuses on driving. Mad Max is an action-adventure game set in an open world post-apocalyptic environment, emphasizing vehicular combat, in which the player is the eponymous Mad Max. Gameplay screenshot showcasing vehicular combat The game became the eighth best-selling retail game in the United States in September 2015. Although the game's environment, direction, vehicular combat, and graphics were praised, its quest design and story were criticized. Mad Max received overall mixed reviews from critics. Originally planned for release in 2014, it was released in September the following year, several months after the theatrical release of Mad Max: Fury Road, the fourth film in the series. Announced at E3 2013, the game was re-tooled during development and the PlayStation 3 and Xbox 360 versions were canceled. Avalanche Studios found developing a vehicular-combat video game a challenge because of their inexperience with creating that type of game. Although Mad Max is not based on the film series, it was inspired by its universe, and franchise creator George Miller was consulted during the game's pre-production. Two other Mad Max games, developed by Cory Barlog and Interplay Entertainment respectively, were in production before the announcement of this game, but neither of them were successfully released. It is set in an open post-apocalyptic wasteland consisting of deserts, canyons, and caves. ![]() Mad Max emphasizes vehicular combat, in which players can use weapon and armor upgrades on their car to fight enemies. In the game, players control Max Rockatansky as he progresses through the wasteland building a vehicle, the "Magnum Opus", to do battle with a gang of raiders, led by Scabrous Scrotus, and to reach the storied "Plains of Silence", where he hopes to find peace. Feral Interactive published the game's Linux and macOS versions. Interactive Entertainment, it was released for PlayStation 4, Windows, and Xbox One in 2015. ![]() Developed by Avalanche Studios and published by Warner Bros. Mad Max is an action-adventure video game based on the Mad Max franchise. ![]() ![]() ![]() The 30th Anniversary edition was published in 2019 and is available in PDF and print on demand. ZiLa Games ran a Kickstarter Campaign in 2013 for this edition which was successfully funded. ![]() The 30th Anniversary Edition, at 364 pages, stays true to the 2nd Edition with only minor changes, but it also includes a bestiary and is a more complete game. The third edition was essentially a reprint of the second edition, this time published by Death's Edge Games. The second edition contains a number of edits, plus the inclusion of some new material, including two classes. Second Edition Main article: The Arcanum (1985) each field associated with one or two classes Spells can be learned outside one's class-based fields learning spells costs XP. Magic mechanics Spells per day equal to 1 + level each spell may be of any level up to half caster's own (round up) no spellbooks needed spells can be cast from books without damage to book lots of fields, few spells per field. The difficulty of a feat may modify this roll. Many actions are determined by saving throws, which in The Arcanum are made by rolling a d20, adding a relevant attribute modifier, and trying to make 11+. Additional skills can be bought with experience points. Skills usually rated by percentages, with a certain base upon aquisition that increases per additional per level thereafter. Skills are gained by class and level tables, with more advanced characters gaining greater capabilities. Damage: Damage is rated in dice, and subtracted from hit points to track injury. ![]() To defend: 1d20 + mods as to hit, for to-hit roll or higher.To hit: 1d20 + mods from stat, combat level, conditions, etc.Background: Provides additional skills.Characters are free to develop extracurricular skills, but their class is fixed, considered the result of years of training. Classes also determine combat training: highly skilled, skilled, or untrained. For instance, the Assassin class combines features of the Martial Artist and the Spy. Classes are considered either single-classed or dual-classed, with dual-classed characters requiring more experience points to advance. The available races are Humans, patterned after many ancient or legendary peoples Aesir, powerful giants who often exceed seven feet in height Andaman, beast-men created through magic Druas, mysterious black-skinned humanoids with an affinity for the mystical arts Dwarves, hardy miners and craftsmen Elves, eldest of the humanoid races Nethermen, crosses between humans and goblins and Zephyr, winged humanoids. Race: The choice of race sets maximum attribute levels, and may provide other benefits, such as bonuses to certain saving throws.A score of 10-11 is considered typical, with 18 being the absolute maximum for a human and 6 being the minimum for an adventurer. The Arcanum uses the attributes of Strength, Dexterity, Constitution, Speed, Intelligence, Willpower, Perception, and Charisma. Attributes: A pool of attribute points is randomly determined, then spent on attributes within racial limits.As a stand-alone game, it is a class-based fantasy role-playing game with an extensive skill system and in-depth treatment of magic that is the centerpiece of the game. The game is written to function as either a complete game system, a set of optional rules, or a sourcebook on magic and alchemy. 6 Relationship with other Bard Games products. ![]() ![]() ![]() These files carry encrypted data including media and graphics that is not included in the APK file. The OBB files contain bundles of large assets. OBB file is a file that developers create along with some APK packages to support the application. CONTACTSĪllows access to the list of accounts in the Accounts Service.įree download Zombiewood – Zombiler LA’de v1.5.3 Mod APK What is OBB? STORAGEĪllows an application to write to external storage.Īllows an application to read from external storage. PHONEĪllows read only access to phone state, including the phone number of the device, current cellular network information, the status of any ongoing calls, and a list of any PhoneAccounts registered on the device.
![]() ![]() ![]() What is the issue with LV2 and a lack of support from the Linux Audio Community? It’s native, it’s stable it’s light years ahead of LADSPA in the GUI (a long way to go though). I’m not a fan of what I’ve seen in LVST so far, a lot of reheated old Windows VST’s… the only promising thing is the Jucetice guy and now this. Isn’t LinuxVST still encumbered by all the Steinberg SDK Licence BS? I don’t see any bright future if we keep on relying on wine. But really, the hackery and wizardery involved in wine will always plague ardour’s support. I understand that many ppl using ardour would also like to use their win32 VST collection. My opinion on the matter is that supporting win32 VSTs is a bit of a burden for ardour. I don’t know whether ardour3 will support linux VST. neither dssi nor lv2 due to what they think are plugin architecture design complications). I believe Modartt would liek to turn it into a linux VST (i.e. There’s a discussion thread on their forum (pianoteq on linux). Now the question is which plugin format to adopt for linux. If you asked me, they deserve the success and income they derive from it. Pianoteq is not a piano, it’s an “infinite” number of instruments And they keep improving it at Modartt. The dev told me that the early prototypes of pianoteq were designed on linux boxes (but the market is somewhere else and the use of JUCE made the linux port easy. So I asked for a linux version and gave a lot of feedback. Worked great but I dislike wine in general, it’s a layer that I really find annoying to use on a linux system. I had alrady a user licence and used pianoteq via wine and wineasio. I tested a beta version before its final release and had a close communication with the main dev. I was a bit behind the push for the linux version ![]() ![]() The availability of arbitrary oligonucleotide sequences through chemical synthesis is one of the cornerstones of biotechnology and a prerequisite for technologies such as PCR 1, DNA-sequencing 2, synthetic biology 3, and CRISPR-Cas9 4. Synthetic oligonucleotides are essential for a range of different areas and millions of oligonucleotides are synthesized daily for use in research laboratories, hospitals, and industry. The vision for this technology is direct integration into DNA synthesisers thereby omitting manual synthesis and storage of phosphoramidites. Sterically hindered as well as redox unstable phosphoramidites are synthesised using this methodology and the subsequent couplings are near-quantitative for all substrates. Here, we report on the development of an on-demand flow synthesis of phosphoramidites from their corresponding alcohols, which is accomplished with short reaction times, near-quantitative yields and without the need of purification before being submitted directly to automated oligonucleotide synthesis. The highly optimised automised chemical oligonucleotide synthesis relies upon phosphoramidites as the phosphate precursors and one of the drawbacks of this technology is the poor bench stability of phosphoramidites. ![]() Information including SDS and instructions for use.Automated chemical synthesis of oligonucleotides is of fundamental importance for the production of primers for the polymerase chain reaction (PCR), for oligonucleotide-based drugs, and for numerous other medical and biotechnological applications. You can apply to join Belzona Connect to access additional Check with your local Distributor for more informationįor more information about Belzona 1212 contact us or find your local ![]() * All products are subject to regional restrictions. Underwater repairs, ideal for use in splash zones and coastal structures.Long-term repair of offshore structures and marine equipment, including ship hulls, rudders, propellers and ballast tanks without taking the ship out of service.In-situ sealing of oil and fluid leaks on storage tanks, engines, gearboxes, transformers and sumps.Plate bonding, corrosion pit filling and localised repair of wet, sweating or oil contaminated pipes where grit blasting cannot be achieved.Can be machined using conventional tools.Outstanding corrosion and chemical resistance.Reduced health and safety risks as it is solvent-free. ![]() Ideal for repair kits and emergency repair due to its versatility in use.Simple 1:1 volume mix ratio makes it easy to mix and apply with no need for specialist tools.Excellent mechanical properties ensuring durability and longevity in service. ![]()
![]() ![]() The pieces are nearly in place, not to mention the fact that OAuth will pretty much be essential if WordPress is going to adopt OpenID at some point down the road. Heck, Stephen Paul Weber already got OAuth + AtomPub working for WordPress, and has completed a basic OAuth plugin for WordPress. There are a number of reasons why WordPress should adopt OAuth - and not just because we’re going to require it for DiSo. This topic hit the wp-xmlrpc mailing list where the conversation quickly devolved into spattering about SSL and other security related topics.Īllan Odgaard (creator TextMate, as far as I can tell!) even proposed inventing another authorization protocol. The argument is that this will make WordPress more secure out of the box - but the question is at what cost? And, is there a better solution to this problem rather than disabling features and functionality (even if only a small subset of users currently make use of these APIs) if the changes end up being short-sighted? Without this address, it’s as if the blog was never updated.In the past couple days, there’s been a bit of a dust-up about some changes coming to WordPress in 2.6 - namely disabling ATOM and XML-RPC APIs by default. (An RPC/API Endpoint URL is the Web address that sends out the ping alerting the world to a new or updated post. There is no explicit RPC URL setting in any of the four blog setting windows. The error message told me to correct the setting-but going to the settings window didn’t help matters. When I tried posting a blog entry I had saved as a draft, I got an error message telling me that I needed to fill in the correct RPC URL. The way this blog is set up, the parent site is using a version of Movable Type to host several blogs on a private server consequently, the app wasn’t able to auto-detect the settings and load in crucial information like the API Endpoint URL. However, the second blog I tried to produce within MarsEdit was a failure. Configuring the application for this blog was easy-all I had to do was enter the blog’s name (it will be displayed as an option in MarsEdit’s main window pane) and the homepage URL, then click the Auto-Detect Settings From URL button, and a few seconds later, I was in business. One of the blogs I tested MarsEdit on is hosted on Typepad’s service. Users may be slightly more challenged by how to configure their individual blogs-and that difficulty could offset MarsEdit’s ease of use in blog production. ![]() Lightroom ( ), and Flickr, letting you upload photos from your libraries with a single click.Īs you produce your post in one window, you can check to see how it’s formatted in the preview pane that pops up nearby.Ĭomposing and publishing posts is the easy part. This is a handy feature for people who are responsible for producing multiple blog posts per day or for people who are queuing up posts for pre-planned vacations and time off. Using the Edit Date option under the Posts menu, you can type the date and time you want a specific post to go live. It would be nice if you could edit in the preview pane-for example, in one test post, a subject-verb disagreement eluded me in the composition window but popped into plain relief in the preview window, and it would have been easier to correct it the minute I saw it-but this feature is not a vital must-have.Īnother welcome new feature within MarsEdit is the ability to schedule your blog posts’ publication. You now have the option to compose posts in either Rich Text or HTML format, and as you type, a separate preview pane pops up and lets you see how your post is going to look. The biggest selling point for the new version: an improved WYSIWYG interface for post composition. ![]() ![]() ![]() Magnetic forces keep the vehicle slightly suspended over the tracks and guide the route of the train and trains are able to travel at speeds of over 150mph.Īll of us are. While trains do not zoom in mid air, there is a slight gap between the tracks and the train. Maglev technology is in contrast to hovercraft technology in which vehicles are cushioned on a bed of air.Magnetic forces are already in the fore and are being used to drive trains. Simple as it sounds, there is tremendous thought and precision required to make this happen. Magnetic levitation, fondly called Maglev, is the method through which a vehicle is suspended in the air by using magnetic force to counter gravitational force which pulls the vehicle towards the ground. The question is how? What is Magnetic Levitation? If something can make cars fly, magnets can. Thanks to our good old magnetic force, this is considered to be one of the strongest forces on earth and the only force which is potent enough to defy gravity. Well, not for the nerds who spend their time pouring over spooky technologies and figuring out ways to make a car stay suspended in air. ![]() Soon, you might just be able to park your car right outside the window of your girlfriend’s fifth floor apartment and pick her up for a date – in the skies – how “heavenly” is that! Rest assure that vehicle in the future would have two significant features, self-driven and intelligent.Hovering cars might no longer be only an object of fantasy. It might take some time for the Volkswagen Hover Car to become a reality on the roads. The days of the electromagnetic vehicles are upon us (Photo Source: imgur) Summary All you need to do is be a little patient for the Hover car to make its way to your garage. You can browse online to check out some of the other Volkswagen car models. The days of the electromagnetic vehicles are upon us. The release date of Hover Car is a mystery. A group from Stanford University is working on the car’s design. Every piece of news going around that it is a fake is not reliable. There is no doubt that the VW floating car is an original concept. ![]() Is The Volkswagen Hover Car Concept Fake Or Real?
![]() ![]() Manufacturer's name is very faint, but reads "Montague Burton LTD Leeds." Original label inside with arrow dated 1943. (2-xx) Jacket above is called a Jacket, Field enlisted mans ETO. w535 ac 28560 Poughkeepsie Leather Coat Co. Black and Gold label reads: Type A-2 Drawing 30-1415 AC Contract No. ![]() Parachutes 1943-1945 "Little Friends" Fighter Pilot Gear Tuskegee Airmen Dressing for a Mission Introduction / Photo Shoot Flight Gear 1943 Flight Gear 1944-1945 / F-2 Heated Suitįlight Gear 1944-1945 / F-3 Heated Suit Headgear / Oxygen Masks / Boots Flak Vests / Helmets / Misc Photos copyright ©2006-2018 by Ed Nored, used by permission Mission Reports Combat Crews Individual Photos Photos POW KIA MACR Overseas Graves TAPS Personnel Aircraft Nose Art B-17 Thunderbird Ground Support Uniforms Journals More Info An additional 1,130 Canadians were wounded or injured, and 377 became prisoners of war or were interned.Home About Us Contact Us Donate Newsletters 8th AFHS Links FAQ Facebook Search Of 6,166 British Empire air service fatalities, 1,388 were Canadian. The Costīy war’s end, almost a quarter of all British flyers were Canadian. In a period before the widespread introduction of reliable parachutes, few aircrew safely bailed out crash landings in flimsy planes frequently resulted in death or permanent injury. Few pilots survived being wounded in the air or having their aircraft catch on fire. Experienced pilots dove on vulnerable aircraft from great heights, often flying with the sun at their backs to achieve surprise, or maneuvered below to shoot an enemy aircraft to pieces before its crew could react. The life expectancy of new aircrew could be measured in weeks. Inexperienced pilots sometimes flew frontally at one another, and camaraderie among opposing fliers was not unknown, but the air war was a brutal killing ground in which a pilot sought mainly to kill enemy pilots as quickly and as efficiently as possible. Soldiers watched enviously the aerial dogfights above, cheering on their favourites, but there was little chivalry in these contests. Unlike the massive land forces mired in the mud, flyers soared above the battlefield in the spacious skies, often fighting against individual enemy aircraft. These flyers were often depicted as “Knights of the Sky,” despite the hardships and cruelty of aerial warfare. Canadian flyers received at least 495 British decorations for gallantry. Raymond Collishaw was the second leading Canadian with 60, and William G. ![]() William Avery ‘Billy’ Bishop topped the list of Canadians and was second among all Allied aces with 72 kills. There were 171 Canadian air aces during the war, pilots or gunners with five or more enemy aircraft or airships destroyed.
![]() ![]() Players can upgrade hat machines, and construct fortifications and siege equipment using resources like woods and ores, which can be gathered from various locations on each map. Players can pick up this hat and switch between the three classes. The three classes from Fat Roles add-on do not come from hat machines, instead they come from a magic hat. When damage is taken, the health level is reduced and all classes except giant can sit to eat cake in order to restore health. Each class has its own unique set of abilities and skills, and different amount of health. The game's six classes are the Villager, Priest, Mage, Warrior, Ranger, and Worker with three additional classes (Pirate, Ninja, and Giant) from Fat Roles add-on pack. Hats can be found on the warzone where enemies have fallen. Players can change their character classes and abilities by picking up hats that are generated by the hat machines at their team's castle. Over time, the effect of the cake wears off. With each slice, she becomes heavier and harder to carry back to her respective castle. To make their opponents' task more difficult, players can feed the captive princess cake slices. There are two teams, red and blue, with up to 16 members each (32 players in total). In Fat Princess, players play as team members. The game contains six character classes (Villager, Worker, Priest, Ranger, Mage and Warrior) and three downloadable classes (Pirate, Ninja and Giant), each of which contributes to the team's task of capturing the princess in a unique way.įeeding the enemy princess pieces of cake makes her harder to carry. The players pick up and carry cakes to feed the Princess, which makes her heavier and harder for the enemy to carry back to their own castle. A PlayStation Portable version, titled Fat Princess: Fistful of Cake, was released in 2010.įat Princess is a multiplayer game for up to 32 players, with the basic goal of rescuing the Princess and bringing her back to the team's base, a twist on capture the flag. 1 compilation disc, released on June 18, 2013. It was included on the Best of PlayStation Network Vol. It was released in North America, Europe and Australia on July 30, 2009, and in Japan on December 25 the same year, as Pocchari Princess ( ぽっちゃり☆プリンセス, Pocchari ☆ Purinsesu). Fat Princess is an action real-time strategy video game developed by Titan Studios and published by Sony Computer Entertainment for the PlayStation 3. ![]() |